A set of voxel siege weapons created for HytekLabs — a Hytale-focused studio. The Siege Collection includes a cannon, mortar, and siege ladder, each designed to feel weighty, functional, and world-consistent at any scale.


Siege Mortar — a heavy voxel mortar built to feel functional and imposing at any scale.
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HytekLabs is a studio building minigames, custom entities, and prefabricated structures for Hytale — the upcoming sandbox RPG from Hypixel Studios. As Creative Lead, Sam oversees every visual asset that comes out of the studio: entities, weapons, structures, and environments. The goal is a consistent look and feel that reads clearly, scales well, and feels at home in Hytale's world.
The Siege Collection is a set of battlefield props built for large-scale PvP and siege gameplay scenarios. Each piece was designed to work together as a cohesive visual language — heavy, worn, and battle-ready — while still holding its own character.
The first entry in the collection. The cannon established the visual template for the series: bold silhouette, readable at any camera distance, with enough detail to reward a close look. Built to feel weighty and battle-ready without sacrificing the stylized charm that fits Hytale's aesthetic.
A heavier follow-up to the cannon. The mortar sits lower to the ground and reads more defensively — something you'd drag into a fortified position rather than wheel across a battlefield. The wider base and elevated barrel give it a distinct silhouette that reads clearly even in a crowded scene.
The utility piece of the set. A siege ladder needs to communicate its function immediately — it's a wall-breaching tool, and players need to understand that at a glance. The proportions were deliberately exaggerated to land that read, while keeping it visually consistent with the rest of the collection.
"Great game art isn't about polygon counts or photorealism — it's about readability, personality, and feel."
Voxel art imposes real constraints: no normal maps, limited resolution, hard edges. Rather than working against those constraints, the Siege Collection leans into them. Every piece prioritizes silhouette clarity first — if the shape doesn't read at thumbnail size, the detail doesn't matter. From there, proportions are pushed slightly beyond realism to give each asset personality and weight.
The collection is designed to be visually consistent across pieces — shared scale, material language, and wear patterns mean a cannon, mortar, and ladder sitting together look like they belong to the same army.
The full showcase of HytekLabs work — including upcoming pieces in the Siege Collection — is available at hyteklabs.com/showcase.
Whether you're looking to collaborate on a new project, discuss a freelance opportunity, or just talk about 3D art and design — feel free to reach out.