Hi, I'm Sam Pappas.
3D Modeler and Animator passionate about Game Art and Game Development
3D Modeler & Animator focused on elevating visual storytelling
I bring technical precision and artistic depth to every project — combining a strong foundation in game art and development with a collaborative mindset that helps teams move faster and build better.
My experience spans 3D modeling, environmental design, and animation across gaming, film, and advertising. Whether crafting immersive environments or refining production-ready assets, I focus on detail, clarity, and creative alignment — helping teams deliver work that resonates visually and emotionally.

Art & Design Skills
Environment Art
- World composition and visual storytelling
- Scene layout, lighting, and atmosphere
- Modular asset creation for optimized performance
- Level dressing and color harmony
3D Modeling & Texturing
- High-poly and low-poly workflows
- Retopology, UV unwrapping, and baking
- PBR texturing and material authoring
- Asset optimization for real-time engines
Animation & Cinematics
- Character and object animation
- Camera framing and motion composition
- Scene sequencing and timing
- Integration into Unreal Engine pipelines
Design & Production
- Visual consistency across multidisciplinary teams
- Documentation and pipeline planning
- Prototyping and iteration
- Collaboration across art, tech, and design roles
Technical Skills & Software
Professional Qualities
Availability
Portfolio
A selection of 3D artwork highlighting environment design, asset creation, and visual storytelling.
Experience
Portfolio Development
Behance Showcase — Ongoing
Curating a body of 3D environment and animation work, showcasing versatility across both stylized and realistic design directions.
View DetailsGame Art & Development Student
Southern New Hampshire University — 2023 – 2025
Studying modeling, animation, texturing, and real-time rendering workflows. Maintaining a strong academic focus on both artistry and technical performance.
Environment Designer
Academic Projects — 2022 – 2023
Developed modular scenes and lighting compositions emphasizing balance, readability, and atmosphere in Unreal Engine.
3D Artist & Animator
Freelance — 2023 – Present
Creating 3D environments, props, and animations for interactive projects using Maya, Unreal Engine, and ZBrush. Focused on realism, mood, and storytelling through detail.
Let's Connect
Whether you're looking to collaborate on a new project, discuss a freelance opportunity, or just talk about 3D art and design — feel free to reach out.

