Hi, I'm Sam Pappas.

3D Modeler and Animator passionate about Game Art and Game Development

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3D Modeler & Animator focused on elevating visual storytelling

I bring technical precision and artistic depth to every project — combining a strong foundation in game art and development with a collaborative mindset that helps teams move faster and build better.

My experience spans 3D modeling, environmental design, and animation across gaming, film, and advertising. Whether crafting immersive environments or refining production-ready assets, I focus on detail, clarity, and creative alignment — helping teams deliver work that resonates visually and emotionally.

Sam Pappas portrait

Art & Design Skills

Environment Art

  • World composition and visual storytelling
  • Scene layout, lighting, and atmosphere
  • Modular asset creation for optimized performance
  • Level dressing and color harmony

3D Modeling & Texturing

  • High-poly and low-poly workflows
  • Retopology, UV unwrapping, and baking
  • PBR texturing and material authoring
  • Asset optimization for real-time engines

Animation & Cinematics

  • Character and object animation
  • Camera framing and motion composition
  • Scene sequencing and timing
  • Integration into Unreal Engine pipelines

Design & Production

  • Visual consistency across multidisciplinary teams
  • Documentation and pipeline planning
  • Prototyping and iteration
  • Collaboration across art, tech, and design roles

Technical Skills & Software

Unreal EngineUnityMayaZBrushZBrushMudboxMudboxBlenderSubstance 3DSubstance 3DPhotoshopIllustratorAfter Effects

Professional Qualities

Time ManagementTime ManagementCollaborationCollaborationOrganizationOrganizationStrong Work EthicStrong Work Ethic

Availability

Full-time EmploymentFull-time EmploymentContractContractFreelanceFreelance

Experience

Portfolio Development

Behance ShowcaseOngoing

Curating a body of 3D environment and animation work, showcasing versatility across both stylized and realistic design directions.

View Details

Game Art & Development Student

Southern New Hampshire University2023 – 2025

Studying modeling, animation, texturing, and real-time rendering workflows. Maintaining a strong academic focus on both artistry and technical performance.

Environment Designer

Academic Projects2022 – 2023

Developed modular scenes and lighting compositions emphasizing balance, readability, and atmosphere in Unreal Engine.

3D Artist & Animator

Freelance2023 – Present

Creating 3D environments, props, and animations for interactive projects using Maya, Unreal Engine, and ZBrush. Focused on realism, mood, and storytelling through detail.

Let's Connect

Whether you're looking to collaborate on a new project, discuss a freelance opportunity, or just talk about 3D art and design — feel free to reach out.